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Balan wonderworld rule 34
Balan wonderworld rule 34












balan wonderworld rule 34

The Courier can have her continue what she's doing, have her take her recommended dose ( which further blocks out Leo but ultimately has her lose the memory of her grandchildren), or convince her to not take the medicine at all ( which results in her becoming a raging monster with Leo at the helm). Her medicine keeps Leo at bay, but further clouds her mind, so she deliberately only takes half doses. Lily is suffering from memory problems and a malevolent split-personality, Leo.

balan wonderworld rule 34

Once she discovers who's behind it, the Courier can follow her in painting the walls red with their blood, or calm her down by convincing her that taking the evidence to the NCR would be more damaging than even the best-placed load of buckshot.

  • Cass is suffering from the loss of her caravan, her business and her pride and joy.
  • He's on the fence on if he should once again take up his old guns to defend the innocent, or if he should settle down and fix machines for the rest of his life.
  • Raul is dealing from the loss of his family, his little sister, and a prostitute that reminded him of her.
  • At the end of his questline, the Courier can convince him to let go of his suicidal tendencies and try to make up for what he's done, or convince him that people die all the time, so why bother on who it is?

    balan wonderworld rule 34

    Boone is a Death Seeker, due to a combination of the Bitter Springs Massacre and him being forced to shoot his wife to prevent her from becoming a Legion slave.His personal quest is him deciding whether to inherit his father's mission and become a vigilante using Enclave tech, or to forge his own path by helping people through medicine. Arcade is the youngest remaining survivor of the Enclave.Depending on how you treat them and/or how their personal quest goes, the Courier is able to change their outlook on things. Central Theme: Nearly all of your companions (including DLC companions and the dog), are currently questioning their place in the world and what to do in it when the Courier meets them.Doesn't stop them from kicking ass and taking names with the rest of your companions. Badass Normal: Some of them are just baseline humans with training.Some of them will offer to travel with you these are your Companions. note from left to right: Rex, Cass, Raul, Lily, Boone, ED-E, Veronica, and ArcadeThe Courier can meet up with a lot of interesting people in the Mojave, from humans to ghouls to super mutants. In video games, we step into other bodies so we can better understand our own and those of the people around us.Meet your crew. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else. This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality. Video games offer an opportunity to inhabit another body.














    Balan wonderworld rule 34